Abstract
CREATING INTERACTIVE MAPS (STORYTELLING) FOR THE PROVINCE OF BABYLON USING GEOGRAPHIC INFORMATION SYSTEMS (ARCHAEOLOGICAL AND HERITAGE SITES AS A MODEL)
The rapid development of geographic information systems (GIS) provides new tools for spatial analytics, and as it is known that maps are the traditional means of presenting place or spatial analysis results, which are produced directly from data collection or spatial analyses, story maps have been developed in recent years and story maps enable the creation of a story For any topic explained and presented.
Story maps are much more than just topics. It’s more powerful and interpretive means of communication that uses multimedia data such as images, videos, and graphs to help interact not only with the map but also with text or images. The idea of using story map data has rapidly expanded, especially in the education sector, where Students use story maps to explore their world and a tool to improve student learning. Policy makers and education professionals recognize the role of ICTs as a major enabler of innovation and change in education, training and learning in general.
Therefore, this research paper aimed to apply story maps to the province of Babylon and to some archaeological sites, and (8) sites were selected from the province, namely (Al-Nakhila Mosque, the ancient city of Babylon, the shrine of Dhul-Kifl, the shrine of Red Sun, the shrine of the scholar Ibn Tawus, the archaeological city of Kish The archaeological city of Borsippa, and the shrine of Imam al- Qasim).
Keywords
interactive maps, stories, geographic information systems, archaeological and heritage sites.